Patch notes 1.5
Solar Sandbox » Devlog
Patch Notes Version 1.5
1. Added :New and improved Light system that makes object have different colors
New menu that allows you to stop placing, transforming, ECT more easily
New ring system if and object has a lot of fragments near it will form a ring
New ring formation setting in the planet editor ring editlines : rotation perspective detail width
New planet lighting system : allows the ring to have light detail (Working on a fix for gas giant)
Measurement system :
Mass : kg, Earth masses, Jupiter masses, Sun masses
Radius : km, miles, Earth radiuses
Density : kg/m3, g/cm3, Density Earth, Density ocean
Temp: C(Celsius), F(Fahrenheit), K(Kelvin)
luminosity : luminosity, Watts, Joul
Speed : Miles/s, Km/s
Atmosphere layers : Pa, ma, atmospheres, atmospheres Earth
Reworks :
The planet script has been fully reworked to have better performance but to have the same feel to it
temp is not updates every : 0.4 seconds instead of every frame
Roche limit is not being calculated by using a grid spiral tree (Quad tree) so we don't have to check if the Sun is doing anything to Neptune Density has been updated to update only when the mass or radius had changed
Radius for the collision shape and texture has been updated to update only when the radius had changed
Trails :
They update 60 times per second instead of every frame
They have a minimum distance that they have to go so they can update
They stop making points if there is an orbit made
They trim after some points are made
Labels :
There position is calculated using the grid spiral tree (Quad tree) so we don't have to check if the
Label Sun is doing anything to Neptune Label There being drawn at once instead of 1 by 1
They are being updated at 60 times per second
Saving system:
The new saving system now saves all the thing you would like to saveThe custom objects get saved by using base 64 for there texture
The custom object shader get's saved by using a string for there texture
New object now have a check if there nodes(Object, Collison, Trail, Texture), is missing and if it's missing and is somewhere in the game (base 64 or just by "path/to/file"), it will place it on it
When loading we do the same check as the new objects
When the object does not have any info on it. It will get an Earth texture Obfuscation: it's in the name
Zones :
Now the zones are drawn at once instead of 1 by 1 Now they don't have a big line going down the middle of it
Now there is a gradient setting that you can change in the settings menu (When you start the game it check your hardware if it will effect it too much)
Files
HTML.zip Play in browser
46 days ago
Solar Sandbox (Linux Version 1.5) 110 MB
48 days ago
Solar Sandbox (Windows Version 1.5) 124 MB
48 days ago
Solar Sandbox (Android Version 1.5) 74 MB
48 days ago
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Solar Sandbox
Physics Sandbox Simulation
| Status | In development |
| Author | totoriel |
| Genre | Simulation |
| Tags | 2D, Godot, Indie, No AI, Physics, Pixel Art, Sandbox, Space, Space Sim |
| Languages | English |
| Accessibility | High-contrast, Interactive tutorial, One button |
More posts
- Patch notes snapshot 1w2210 days ago
- Snapshot 1w1632 days ago
- Patch notes snapshot 1w1339 days ago
- Patch notes snapshot 1w1142 days ago
- Patch notes 1.4.176 days ago
- Patch notes 1.4.190 days ago
- Patch Notes 1.4 : 1 year anniversary updateJul 17, 2025
- Patch Notes - 1.2May 12, 2025
- Patch Notes - 1.1Mar 28, 2025

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